Code to launch
About
Developer.
Creative.
Leader.
Growing up across multiple cities shaped an early curiosity about how things are built and why some things are built better than others. That curiosity became hands-on work: 3D modelling, game development, software, and experiments along the way. The throughline has always been the same, a drive to build things that are thoughtful, useful, and worth making.
Experience
Where I've worked.
UI, motion, direction
Shipping full-stack
Gameplay systems and full-stack product work.
From early game scripting to production web applications, the through-line is systems that stay fast, readable, and easy to change. Performance and structure treated as design constraints, not afterthoughts.
UI thinking paired with visual execution.
Product and marketing surfaces built with a consistent approach: clear hierarchy, restrained motion, and craft that holds up at close range. The same attention applies to game UI and anything else that ends up in front of a person.
Cross-team coordination that keeps work moving.
Both lead and IC roles - aligning design and engineering, sequencing milestones, and keeping remote collaboration unblocked. The work ships because the process behind it is taken as seriously as the output.
Full Stack Web Developer
Independent
Built personal and collaborative web projects across the full stack, using React, Next.js, Tailwind, and supporting backend tools to handle UI, application logic, databases, and integrations.
Lead Game Designer
Cubicle Studios · Remote, USA
Led feature planning and team coordination for an open-world Roblox game, assigning work across a small remote team while shaping systems for vehicles, economy, progression, and UX. Also reviewed work, wrote design docs, and contributed to programming during development.
Programmer
Cubicle Studios · Remote, USA
Programmed game mechanics and gameplay systems in Lua for Roblox games working for Cubicle Studios. Built and maintained in-game features, interactions, and scripting logic.
Work Experience
AIE Institute
Hands-on with Unity and Maya pipelines in a professional studio context. Covered concept-to-engine-ready asset production and gained firsthand experience of the discipline and spec rigor required to work at production scale.
3D Modeler
Independent
Created 3D in-game assets in Blender, including architecture, vehicles, tanks, cars, and other environment props.
Programmer
Independent
Built personal projects across websites, backend systems, game systems, automations, scripts, and small tools, mostly as a solo learning and experimentation practice.
Projects
Things I've built.
Next.js · TypeScript · Supabase
CORE
A structured investment platform where portfolio tracking, stock discussion, and paywalled research from independent writers share one surface. Built for everyday people to educate them about financial education. Based in Japan.
View detailsRust · Tauri · Svelte
Kiroshi
A local-first desktop app that turns passive screenshots into searchable memory. It watches your folders, runs AI analysis in the background, and indexes everything - no cloud, no account, nothing leaves your machine.
View detailsReact · TypeScript · Finance
Pulser
A finance dashboard built for people whose income doesn't arrive on the 1st. It models your bills, buffer, and variable earnings together so you know what's actually safe to spend, not just what's in your account.
View detailsReact · Firebase · Vite
Stretas
Habit tracking that works because your consistency is visible to others. Log your streaks, add accountability partners, and let the quiet pressure of being seen do what push notifications never could.
View detailsTauri · React · TypeScript
Notes App
A desktop notes app built around the study loop: capture ideas quickly, get a clean AI summary, and review them later. Optimized to stay extremely fast and lightweight, with dictation when you want to speak a thought and get structured notes you can actually use.
View detailsNext.js · React · TypeScript
Novarak
A private accountability product built around small groups. Make a commitment, your group sees it - follow through publicly or don't.
View detailsSkills & Tools
What I work with.
Languages
- TypeScript
- JavaScript
- Rust
- Python
- Lua
- C
- Bash
Tools & Software
- Adobe XD
- Photoshop
- Roblox Studio
- Unity
- Blender
- Figma
- React
- Next.js
- Tailwind CSS
- Svelte
- Framer Motion
- VS Code
- Cursor
- Claude Code
- Codex
- Qwen Coder
- MCPs
- GitHub
- Docker
- MS Office Suite
Contact
Let's work
together.
Whether you need a developer, a creative collaborator, or just want to start a conversation, my inbox is open.
github.com/xerlxzx instagram.com/metadataindex x.com/null_pointer_0x